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Name Type Category Counters Description
Anti-Magic Shell
AbilityProtects the death knight from harmful magic effects.
Ascendance
AbilityCast by a shaman to greatly increase burst damage. Seems unfair at times.
Avenging Wrath
AbilityCast by a paladin to greatly increase burst damage.
Barkskin
AbilityThe druid takes on a hardened skin, significantly reducing damage taken.
Berserk
AbilitySignificantly increases the druid's burst damage.
Blink
AbilityCast by a mage to quickly teleport out of harm's way. Hax.
Blizzard
AbilityCast by a mage to deal damage to many enemies.
Bone Shield
AbilityProtects the death knight with a shield of bone.
Celestial Alignment
AbilitySignificantly increases the druid's burst damage.
Chain Heal
AbilityCast by a shaman to heal a group of allies.
Chain Lightning
AbilityCast by a shaman to damage many enemies.
Chi Wave
AbilityCast by a monk to heal a group of allies.
Cleanse
AbilityCast by a paladin to remove a harmful magic effect.
Cleave
AbilityUsed by a warrior to damage multiple enemies. Also used to describe every arena team.
Combat Experience
AbilityGrants a bonus to mission success chance.
Conjure Food
AbilityYour body needs energy to perform to its fullest!
Counter Shot
AbilityUsed by a hunter to interrupt a spell.
Counterspell
AbilityCast by a mage to interrupt a spell.
Dark Command
AbilityForces the target to attack the death knight.
Dash
AbilityUsed by a druid to quickly dash out of harm's way, as if they didn't already move fast enough.
Death and Decay
AbilityCast by a death knight to damage many enemies.
Deterrence
AbilityUsed by a hunter to prevent damage.
Detox
AbilityCast by a monk to remove a harmful magic effect.
Disengage
AbilityUsed by a hunter to quickly move out of harm's way.
Dispel Magic
AbilityCast by a priest to remove a harmful magic effect.
Divine Plea
AbilityCast by a paladin to quickly regenerate mana.
Divine Shield
AbilityCast by a paladin to prevent damage. Also used to escape in a cowardly manner (shameful).
Divine Storm
AbilityCast by a paladin to deal damage to many enemies.
Dominate Mind
AbilityCast by a priest to neutralize a dangerous enemy. Wildly popular in AB and EotS.
Drain Life
AbilityCast by a warlock to regain life. Duh.
Empower Rune Weapon
AbilitySignificantly increases the death knight's burst damage.
Energizing Brew
AbilityUsed by a monk to significantly increase burst damage. Also tastes fantastic.
Entangling Roots
AbilityCast by a druid to neutralize a dangerous enemy.
Evasion
AbilityUsed by a rogue to avoid significant damage.
Explorer Extraordinaire
AbilityAn expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.

"Fortune and glory, kid. Fortune and glory." - Harrison Jones
Extra Training
AbilityGrants a bonus to XP upon mission completion.
Extra Training
AbilityGrants a bonus to XP upon mission completion.
Fan of Knives
AbilityUsed by a rogue to damage many enemies.
Fear
AbilityUsed to neutralize a dangerous opponent. Sometimes causes them to violate basic laws of physics. Odd.
Feign Death
AbilityUsed by a hunter to force the enemy to attack a different target.
Freezing Trap
AbilityUsed by a hunter to neutralize a dangerous enemy. Watch your step!
Ghost Wolf
AbilityCast by a shaman to quickly move out of harm's way.
Growl
AbilityForces the target to attack the druid.
Guard
AbilityUsed by a monk to significantly reduce damage.
Heroic Leap
AbilityUsed by a warrior to quickly escape harm's way.
Hex
AbilityCast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb.
Holy Radiance
AbilityCast by a paladin to heal a group of allies.
Hurricane
AbilityCast by the druid to damage many enemies.
Ice Block
AbilityCast by a mage to prevent massive damage. For a while.
Innervate
AbilityCast by a druid to rapidly regenerate the target's mana.
Kick
AbilityUsed by a rogue to interrupt a spell (super frustrating).
Leap of Faith
AbilityCast by a priest to help the target escape harm's way (or just to mess with them).
Mana Tea
AbilityCast by a monk to quickly regenerate the target's mana.
Marked for Death
AbilityUsed by a rogue to greatly increase burst damage.
Metamorphosis
AbilityCast by a warlock pretending to be a demon hunter. Greatly increases burst damage.
Mind Freeze
AbilityFreezes the opponent's mind, interrupting a spell.
Mind Sear
AbilityCast by a priest to damage many enemies.
Multi-Shot
AbilityUsed by a hunter to damage many enemies.
Nature's Cure
AbilityCast by a druid to remove a harmful magic effect.
Paralysis
AbilityUsed by a monk to neutralize a dangerous enemy.
Polymorph
AbilityCast by a mage to neutralize a dangerous enemy.
Power Infusion
AbilityCast by a priest to greatly increase burst damage.
Prayer of Healing
AbilityCast by a priest to heal a group of allies.
Provoke
AbilityForces the enemy to attack the monk.
Pummel
AbilityUsed by a warrior to interrupt a spell.
Purify Spirit
AbilityCast by a shaman to remove a harmful magic effect.
Rain of Fire
AbilityCast by a warlock to damage many enemies.
Rapid Fire
AbilitySignificantly increases the hunter's burst damage.
Rebuke
AbilityCast by a paladin to interrupt a spell.
Recklessness
AbilityUsed by a warrior to greatly increase burst damage.
Reckoning
AbilityForces the target to attack the paladin.
Repentance
AbilityCast by a paladin to neutralize a dangerous enemy.
Roll
AbilityUsed by a monk to quickly move out of harm's way.
Salvage Arms
AbilityAwards a bonus to garrison resources upon mission completion.
Salvage Arms
AbilityAwards a bonus to garrison resources upon mission completion.
Sap
AbilityUsed by a rogue to neutralize a dangerous enemy (or just to annoy you).
Shadowfiend
AbilityCast by a priest to greatly increase burst damage and mana regeneration.
Shield Wall
AbilityUsed by a warrior to greatly reduce damage.
Singe Magic
AbilityCast by an annoying imp to remove a harmful magic effect.
Spear Hand Strike
AbilityUsed by a monk to interrupt a spell.
Spell Lock
AbilityCast by a warlock to interrupt a spell.
Sprint
AbilityUsed by a rogue to escape harm's way. Or, to move quickly between the mailbox and auction house.
Summon Infernal
AbilityCast by a warlock to feel powerful and deal significant damage. Makes nearby innocents very nervous.
Taunt
AbilityForces an enemy to attack the warrior.
Teleport
AbilityReduces travel time of missions.
Teleport
AbilityReduces travel time of missions.
Time Warp
AbilityCast by a mage to greatly increase burst damage.
Unending Resolve
AbilityCast by a warlock to prevent significant damage.
Water Shield
AbilityCast by a shaman to greatly increase mana regeneration.
Wild Growth
AbilityCast by a druid to heal a group of allies.
Wind Shear
AbilityCast by a shaman to interrupt a spell.