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Name Type Category Counters Description
7.0 - Test - Anders Garrison Ability Test
AbilityMission SuccessDesc of ID410 Test follower ability description
7 * action flat: [ -300 * 7$ ]
Combatmax / by 5: [ -300 / 5$ ]
Base + max: [ 0 + -300$ ]
Hours - 10: [ 0 - 10$ ]
No expression: -300 - -300
My spellDesc
7.0 - Test - Troop 200%
Ability7.0 - Test - Troop 200%
7.0 - Test - Troop Reduced Duration
Ability7.0 - Test - Troop Reduced Duration
7.0 Tooltip Dummy - Equipment - Blue - Order Hall Resources
Ability50
7.0 Tooltip Dummy - Equipment - Blue - World Quest Gold
Ability25
7.0 Tooltip Dummy - Equipment - Green - Order Hall Resources
Ability25
7.0 Tooltip Dummy - Equipment - Green - World Quest Gold
Ability15
7.0 Tooltip Dummy - Equipment - Purple - Order Hall Resources
Ability100
7.0 Tooltip Dummy - Equipment - Purple - World Quest Gold
Ability50
7.0 Tooltip Dummy - Tech Tree - All - Increase Champion Limit
AbilityIncrease the number of Champions you can have active at once by 1.
7.0 Tooltip Dummy - Tech Tree - Legendary Upgrade Tooltip Dummy
Ability1
7.0 Tooltip Dummy - Tech Tree - Troop Cost Reduction Dummy
Ability25%
Absolution
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Abundant Valor
AbilityIncreases the maximum number of Shieldmaidens and Val'kyr you can recruit by 1.
Affliction
AbilityA master of shadow magic who specializes in drains and damage-over-time spells to counter some Bosses.
Agony
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Ancestral Gift
AbilityOn successful mission chance to return with a Champion Armament or Equipment
Arcane
AbilityManipulate the arcane to counter some Bosses with overwhelming power.
Arcane Library
AbilityIncreases the maximum number of Apprentices and Conjurers you can recruit by 1.
Arcane Power
AbilityIncreases success chance of missions by 30%.
Arcane Traps
AbilityIncreases success chance of missions with Minions by 15%.
Argent Call
AbilityIncreases the maximum number of Silver Hand Knights and Champions you can recruit by 1.
Arise My Champion
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Arms
AbilityA battle-hardened master of two-handed weapons, using mobility and overpowering attacks to counter some Bosses.
Army of the Highlord
AbilityIncreases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers.
Ascendant's Fury
AbilityIncreases success chance of missions by 30%.
Aspect of the Cheetah
AbilityIncreases movement speed for a short duration to counter a Hazard.
Asphyxiate
AbilityIncreases success chance of missions with Spells by 15%.
Assassination
AbilityA deadly master of poisons who counters some Bosses with vicious dagger strikes.
Assassination
AbilityIncreases success chance of missions with Minions by 10%.
Avast!
AbilityIncreases success chance of missions by 30%.
Balance
AbilityCan take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to counter some Bosses.
Beast Mastery
AbilityA master of the wild who can tame a wide variety of beasts to assist them in countering some Bosses.
Berserk
AbilityReduces cost to start a mission by 30%.
Big Game Hunter
AbilityIncreases success chance of missions with Bosses by 15%.
Black Harvest Harbinger
AbilityIncreases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers.
Blessing of Cenarius
AbilityIncreases success chance of missions by 20%.
Blessing of Kings
AbilityIncrease success chance of the first mission of the day by 20%.
Blessing of Might
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Blessing of the Order
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Blink
AbilityTeleport forward a short distance to counter a Hazard.
Blink
AbilityReduces mission duration of all missions by 20%.
Blizzard
AbilityIce shards pelt the target area to counter a Minion.
Blood
AbilityA dark guardian who manipulates and corrupts life energy to sustain themselves in the face of an enemy onslaught, countering some Bosses.
Blood and Honor
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Blood Belch
AbilityIncreases success chance of missions with Minions by 15%.
Bloodlust
AbilityIncrease success chance of the first mission of the day by 20%.
Boarding Party
AbilityIncreases success chance of missions by 15% when accompanied by Duelists and Pirates.
Breath of Fire
AbilityBreathe fire in front of you to counter a Minion.
Brewer's Luck
AbilityIncreases success chance of missions with Hazards by 15%.
Brewmaster
AbilityA sturdy brawler who counters some Bosses, using liquid fortification and unpredictable movement.
Broken Gear
AbilityChampions on this mission will lose item level.
Burp!
AbilityChance to return from a mission with a Strange Ball of Energy, usable to increase a Champion's success chance for 1 mission.
By A'dal's Light
AbilityChance to return from a mission with a Healing Well, usable to heal troops for 1 Vitality.
Call Baron
AbilityIncreases success chance of missions by 15% when accompanied by a Band of Trackers or Pathfinders.
Call of the Grave
AbilityIncreases the maximum number of Ghouls, Geists, Knights and Ravagers you can recruit by 1.
Carrot on a Stick
AbilityReduces mission duration by 3%.
Chain Lightning
AbilityHurls a lightning bolt at the enemy, dealing Nature damage to counter a Minion.
Chaos Nova
AbilityUsed by demon hunters to control multiple dangerous enemies at once.
Charged Core
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Chenship
AbilityIncreases success chance of mission by 20% when accompanied by Chen Stormstout.
Cinderstorm
AbilityIncreases success chance of missions with Minions by 15%.
Cleansing Tides
AbilityIncreases success chance of missions with Spells by 15%.
Combustion
AbilityIncreases success chance of missions by 40%, however any accompanying troops have a chance to lose extra vitality.
Commander of the Illidari
AbilityIncreases success chance of missions by 15% when accompanied by Illidari Adepts and Transformed Illidari Adepts.
Commanding Shout
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Communal Living
AbilityIncreases the maximum number of Zealots or Dark Zealots you can recruit by 1.
Conjure Refreshment
AbilityChance to return from a mission with a Conjured Refreshment, usable to heal troops for 1 Vitality.
Consecration
AbilityConsecrate the land beneath you to counter a Minion.
Consecration
AbilityIncreases success chance of missions with Minions by 15%.
Consume Magic
AbilityInterrupts the enemy to counter a Spell.
Consuming Presence
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Corrupt Knowledge
AbilityIncreases success chance of missions with Spells by 15%.
Counter Shot
AbilityInterrupts spellcasting, countering a Spell.
Counterspell
AbilityInterrupt the enemy's spellcast to counter a Spell.
Create Soulwell
AbilityChance to return from a mission with a Healhtstone, usable to heal troops for 1 Vitality.
Crusade Commander
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Cursed
AbilityNo bonus loot.
Daily Prayers
AbilityIncrease success chance of the first mission of the day by 20%.
Dark Pact
AbilityIncreases success chance of missions with Hazards by 15%.
Dash
AbilityActivate Cat form and quickly dash to counter a Hazard.
Death and Decay
AbilityCorrupts the ground, causing Shadow damage to counter Minions.
Death Gate
AbilityReduces mission duration by 20%.
Death to the Legion
AbilityIncreases success chance of missions by 30%.
Death's Advance
AbilityIncreases the success chance for missions with Hazards by 10%.
Deathsworn Oath
AbilityIncreases success chance of missions by 15%.
Demon Form
AbilityIncreases success chance of missions with Minions or Hazards by 15%.
Demonic Circle
AbilityTeleports you to your Demonic Circle and counters a Hazard.
Demonic Empowerment
AbilityIncreases success chance of missions by 15% when accompanied by a Pack of Imps or Swarm of Wild Imps.
Demonic Pact
AbilityIncreases success chance of missions by 15% when accompanied by other Imps.
Demonic Portals
AbilityReduces mission duration by 20%.
Demonic Strength
AbilityIncreases success chance of missions by 15%.
Demonology
AbilityA master of demons who compels demonic powers to aid them in countering some Bosses.
Destruction
AbilityA master of chaos who calls down fire to burn and counter some Bosses.
Devour Magic
AbilityMagic is a delicacy among the Illidari. Tastes like chicken.
Dinner is Served
AbilityChance on mission success to return with an item to summon a Dinner Guest.
Dirty Tricks
AbilityIncreases success chance of missions with Spells by 15%.
Discipline
AbilityUses magic to shield allies from taking damage to counter some Bosses.
Disengage
AbilityIncreases success chance of missions with Hazards by 10%.
Disorienting
AbilityIncreased mission cost.