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Name Type Category Counters Description
Zealot
AbilityIncreases success chance of missions by 30%.
Zeal
Ability MinionsIncreases success chance of missions with Minions by 15%.
Xenic Tincture
Trait HazardIncreases success chance of missions with Hazards by 50%.
Writ of Holy Orders
TraitReduces mission duration by 30%.
Windwalker
Ability BossA martial artist without peer who counters some Bosses with hands and fists.
Windspeaker's Might
AbilityReduces mission duration of all missions by 20%.
Windrunner's Gift
TraitIncreases success chance of missions by 15% when accompanied by Bands of Trackers or Pathfinders.
Wind Shear
Ability SpellDisrupts the target's concentration with a burst of wind, to counter a Spell.
Wild Growth
Ability MinionsIncreases success chance of missions with Minions by 15%.
Whispers of Death
AbilityIncreases success chance of missions by 30%.
Whirlwind
Ability MinionsIn a whirlwind of steel you counter a Minion.
Well-Worn Stone
TraitIncreases success chance of missions by 5%.
Ward of Infinite Fury
TraitGrants 10 Gold when completing World Quests as a Combat Ally.
Grants 100 Order Hall Resources when completing World Quests as a Combat Ally.
War Banner
TraitIncreases success chance of missions by 20% when accompanied by Valarjar Aspirants or Stormforged Valarjar.
Wandering Keg
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Wakener's Bauble
TraitIncreases mission success chance by 25%.
Voodoo Post
TraitIncreases success chance of missions by 10% when accompanied by Lesser Elementals or Greater Elementals.
Volley
Ability MinionsIncreases success chance of missions with Minions by 15%.
Volatile Stygian Scroll
Trait MinionsIncreases success chance on missions longer than 8 hours by 40%.
Increases success chance of missions with Minions by 40%.
Void-Touched Arinor Blossom
TraitIncreases success chance by 40% on missions shorter than 8 hours.
Vivify
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Viscid Demon Blood
TraitIncreases success chance on missions longer than 8 hours by 30%.
Vilefiend-Spine Whip
Trait MinionsIncreases success chance of missions with Minions by 30%.
Vile Gas
Ability SpellIncreases success chance of missions with Spells by 15%.
Vile Aberration
AbilityIncreases success chance of missions by 30%.
Vial of Timeless Breath
TraitIncreases success chance on missions longer than 8 hours by 40%.
Vial of Sight
Trait MinionsIncreases mission success chance by 15%.
Increases success chance of missions with Minions by 15%.
Veteran of Argus
Ability Argus EliteA grizzled veteran with intimate knowledge of Argus, able to counter Argus Elites.
Verbose Grandstanding
Ability Boss
Boss
Boss
Increases success chance against Bosses by 20% but doubles mission duration.
Vengeful Retreat
Ability Danger ZonesUsed by demon hunters to who are... not prepared.
Vengeful Retreat
Ability MinionsIncreases success chance of missions with Minions by 10%.
Vengeance
Ability BossEmbraces the demon within to incinerate enemies and protect allies, countering some Bosses.
Vanishing Dust
TraitIncreases success chance of missions by 20% when accompanied by Crews of Pirates or Uncrowned Duelists.
Valarjar's Might
TraitIncreases success chance of missions by 10% when accompanied by Valarjar Aspirants or Stormforged Valarjar.
Ursol's Resolve
AbilityIncreases success chance of missions by 30%.
Untouchable Brawler
AbilityIncreases success chance of missions by 15%.
Unleashed Power
Ability SpellIncreases success chance of missions with Spells by 15%.
Unholy Reclamation
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Unholy
Ability BossA master of death and decay, spreading infection and controlling undead minions to counter some Bosses.
Under the Table
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Undead Token
TraitIncreases success chance of missions by 10% when accompanied by Packs of Ghouls or Geist Swarms.
True Aim
AbilityIncreases success chance of missions by 15%.
Traveler's Backpack
AbilityWhen sent on missions, theres a chance you will bring back a random item.
Travel Form
AbilityReduces mission duration of all missions by 20%.
Training Grounds
AbilityIncreases the maximum number of Acolytes you can recruit by 1.
Training Grounds
AbilityIncreases the maximum number of Ashtongue Warriors, Naga Myrmidon, Illidari Adepts and Transformed Illidari Adepts you can recruit by 1.
Touched by Void
Ability SpellIncreases success chance of missions with Spells by 75%.
Touch of Madness
AbilityIncreases success chance of missions by 15% when accompanied by a Band of Zealots or Dark Zealots.
Totem of the Earth
TraitIncreases success chance of missions by 15% when accompanied by Circles of Earthcallers or Earthen Ring Geomancers.
Tome of Secrets
TraitReduces mission duration by 15%.
Grants 25 Order Hall Resources when completing World Quests as a Combat Ally.
To Me Squire!
AbilityIncreases success chance of mission by 20% when accompanied by other Paladin Champions.
Tithe
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Titan's Wrath
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Thunderstruck
AbilityIncreases success chance of missions by 20%.
Thundering Assault
AbilityIncreases success chance of missions by 30%.
Throw Glaive
Ability MinionsHurl a demonic glaive at your enemies, to counter a Minion.
The Vault Ticket
AbilityGrants a chance for Champions on successful missions to return with a Vault Ticket.
The Hunt
AbilityIncrease success chance of the first mission of the day by 20%.
Test - Follower Test Ability
TraitTest follower ability description
Tea of Blessing
TraitIncreases success chance of missions by 20% when accompanied by Ox Initiates, Ox Adepts or Ox Masters.
Sword of Light
AbilityIncreases success chance of missions by 30%.
Swift Boots
TraitReduces mission duration by 5%.
Swarm
AbilityIncreases success chance of missions by 10% when a Ghoul or Geist is on the mission.
Survival Instincts
AbilityIncreases success chance of missions by 30%.
Survival
Ability BossA rugged tracker who counters some Bosses using animal venom, explosives and traps as deadly weapons.
Summon Doomguard
AbilityIncrease success chance of the first mission of the day by 20%.
Subtlety
Ability BossA dark stalker who leaps from the shadows to ambush and counter some Bosses.
Sturdy Tents
AbilityIncreases the maximum number of Archers, Marksmen, Trackers and Pathfinders you can recruit by 1.
Sturdy Ox Stance
AbilityIncreases success chance of missions by 20%.
Sturdy Hiking Boots
TraitIncreases success chance on missions longer than 8 hours by 20%.
Strength of the Tides
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Strength of the Ancients
AbilityIncreases success chance of missions by 30%.
Strange Ball of Energy
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Stormbeak's Assault
AbilityReduces mission duration by 20%.
Stone Totem
TraitIncreases success chance of missions by 20% when accompanied by Earthen Ring Protectors.
Stone Skin
Ability Massive StrikeDemon hunters can cover their skin in fel stone to absorb large blows. Also notoriously uncomfortable.
Sticky Fingers
AbilityChance to return from a successful mission with a random item.
Stars Fury
AbilityIncreases success chance of missions by 30%.
Starfall
Ability MinionsCalls down a rain of starlight to counter a Minion.
Stampeding Roar
Ability HazardIncreases success chance of missions with Hazards by 15%.
Spy Network
AbilityChance from successful missions to return with a Master Plan. Master Plans are given to Champions to improve success chance.
Sprint
Ability HazardIncreases your movement speed to counter a Hazard.
Spoils of War
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Spinning Crane Kick
Ability MinionsIncreases success chance of missions with Minions by 15%.
Spell Lock
Ability SpellCounters the enemy's spellcast, to counter a Spell.
Spear Hand Strike
Ability SpellJab the enemy in the throat, to counter a Spell.
Soulsever Blade
Ability MinionsIncreases success chance of missions with Minions by 15%.
Soul Reapers
AbilityIncreases success chance of missions by 15% when accompanied by Champions who have Shadow specialization.
Soul Link
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Soothing Focus
TraitIncreases success chance of missions by 20% when accompanied by Masters of Serenity.
Solar Beam
Ability SpellIncreases success chance of missions with Spells by 15%.
Snowfeather's Screech
Ability SpellIncreases success chance of missions with Spells by 15%.
Sneak Attack
AbilityIncrease success chance of the first mission of the day by 20%.
Smoke Grenades
TraitIncreases success chance of missions by 10% when accompanied by Gangs of Bandits or Defias Thieves.
Smite
AbilityIncreases success chance of missions by 30%.
Slowing
AbilityMission duration increased.
Slime Spray
Ability MinionsIncreases success chance of missions with Minions by 15%.
Sleep Potion
TraitIncreases success chance of missions by 20% when accompanied by Gangs of Bandits or Defias Thieves.
Skull of Embrace
TraitIncreases success chance of missions by 10% when accompanied by Packs of Imps or Swarms of Wild Imps.
Skull of a Fallen Foe
TraitIncreases success chance of missions by 20% when accompanied by Shieldmaiden Warbands or Valkyra Shieldmaidens.