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| 522 | 90 | | 47%
out of 4,685
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| 522 | 90 | | 45%
out of 4,685
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| 522 | 90 | | 36%
out of 4,685
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| 522 | 90 | Finger | 15%
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| 522 | 90 | Trinket | 14%
out of 4,685
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| 522 | 90 | One Hand | 13%
out of 4,685
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| 522 | 90 | Trinket | 12%
out of 4,685
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| 522 | 90 | Head | 11%
out of 4,685
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| 522 | 90 | Legs | 11%
out of 4,685
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| 522 | 90 | Back | 10%
out of 4,685
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| 522 | 90 | Head | 10%
out of 4,685
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| 522 | 90 | One Hand | 8%
out of 4,685
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| 522 | 90 | Hands | 7%
out of 4,685
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| 522 | 90 | Legs | 7%
out of 4,685
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| 528 | 90 | Trinket | 3.5%
out of 4,685
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| 528 | 90 | One Hand | 3.2%
out of 4,685
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| 528 | 90 | Head | 3.2%
out of 4,685
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| 528 | 90 | Finger | 3%
out of 4,685
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| 528 | 90 | Trinket | 2.9%
out of 4,685
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| 528 | 90 | Back | 2.7%
out of 4,685
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| 528 | 90 | Head | 2.7%
out of 4,685
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| 535 | 90 | | 2.2%
out of 4,685
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| 528 | 90 | Legs | 2.2%
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| 1 | | | 2%
out of 4,685
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| 535 | 90 | | 1.9%
out of 4,685
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| 528 | 90 | One Hand | 1.7%
out of 4,685
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| 528 | 90 | Hands | 1.7%
out of 4,685
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| 528 | 90 | Legs | 1.4%
out of 4,685
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| 535 | 90 | Head | 1.2%
out of 4,685
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| 535 | 90 | One Hand | 1.2%
out of 4,685
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| 541 | 90 | Legs | 1.1%
out of 4,685
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| 522 | 90 | Shoulders | 0.4%
out of 4,685
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| 535 | 90 | One Hand | 0.3%
out of 4,685
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| 535 | 90 | Head | 0.2%
out of 4,685
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| 541 | 90 | Finger | 0.2%
out of 4,685
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| 528 | 90 | Two Hand | 0.1%
out of 4,685
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| 522 | 90 | Off Hand | 0.09%
out of 4,685
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| 502 | 90 | Back | 0.09%
out of 4,685
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| 522 | 90 | Shoulders | 0.09%
out of 4,685
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| 528 | 90 | Shoulders | 0.04%
out of 4,685
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Posted 4/3/2013 10:35:21 AM (Patch 5.2.0)LFR strategy: (courtesy of Tehstool)
Changes from normal
When killed the Anima released from the golems no longer travels to the nearest golem, it is random. Although it has a pattern, it looks like it prioritizes the smallest ones over the bigger ones when it chooses where to go.
The anima golems (smallest ones) no longer get a damage buff when they are near another one.
Strategy
Dispel matter swap at ~half the duration
Tanks watch out for anima rings, if you touch one you take 50% increased melee damage for 15 seconds and it stacks.
Everyone else crimson wake, it's a thing on the ground that follows you.
Since it is hard to have people listen in LFR I feel that it's best to just have all the small adds picked up by the tanks.
SLOWLY kill them and whenever a large golem spawns, kill it. Keep repeating this process until you've killed everything and two massives are up. You could probably only kill one massive at that point, but if you want to be safe you can kill them both.