Dissonance Field

Dissonance Field

100 yd range
Instant

Magic effects cannot penetrate the Dissonance Field.

Casting or receiving magical effects will deplete the Dissonance Field of resonance.

Aura

Dissonance Field

Magic effects cannot penetrate the Dissonance Field.

Casting or receiving magical effects will deplete the Dissonance Field of resonance.

1.5 seconds remaining

Spell Details

Spell Details
NameDissonance Field
SchoolsPhysicalDamage TypeMagic
Level0
Global CooldownNoneCooldown CategorySpecial Category
Proc Chance100%
Procs when
  • Player takes special (yellow) ranged damage (with a bow, etc)
  • Player casts a beneficial spell
  • Player receives a beneficial spell
  • Player casts a harmful spell
  • Player receives a harmful spell
Flags
  • Can be cast while mounted
  • Can be cast while stealthed
  • Generates no threat
  • Does not engage target
  • Cannot miss
  • Can be cast while stunned
  • Can be cast while feared
  • Can be cast while confused

Proc Trigger Spell

Radius: 7 yard(s)

Resonance

School Damage (Physical)

Radius: 7 yard(s)

Damage: 3,510 to 3,690

School Damage (Physical) [10M Heroic]

Radius: 7 yard(s)

Damage: 2,925 to 3,075

School Damage (Physical) [25M Heroic]

Radius: 7 yard(s)

Damage: 2,925 to 3,075

School Damage (Physical) [LFR]

Radius: 7 yard(s)

Damage: 2,340 to 2,460

Absorb Damage (All)

Radius: 7 yard(s)

Damage absorbed: 1

Heal Absorb

Radius: 7 yard(s)

Heal Absorb [25M Normal]

Radius: 7 yard(s)

Value: 1

Heal Absorb [10M Heroic]

Radius: 7 yard(s)

Value: 1

Cancel Aura

Radius: 7 yard(s)

Value: 14,835

Dissonance Field