Dissonance Field

Dissonance Field

100 yd range
Instant
Approximately 3.75 procs per minute

Magic effects cannot penetrate the Dissonance Field.

Casting or receiving magical effects will deplete the Dissonance Field of resonance.

Aura

Dissonance Field

Magic effects cannot penetrate the Dissonance Field.

Casting or receiving magical effects will deplete the Dissonance Field of resonance.

1.5 seconds remaining

Spell Details

Spell Details
NameDissonance Field
SchoolsPhysicalDamage TypeMagic
Level0
Global CooldownNoneCooldown CategorySpecial Category
Procs when
  • Player takes special (yellow) ranged damage (with a bow, etc)
  • Player casts a beneficial spell
  • Player receives a beneficial spell
  • Player casts a harmful spell
  • Player receives a harmful spell
Flags
  • Can be cast while mounted
  • Can be cast while stealthed
  • Can't be reflected
  • Generates no threat
  • Doesn't require line of sight
  • Does not engage target
  • Cannot miss
  • Can be cast while stunned
  • Can be cast while feared
  • Can be cast while confused
Effect #1

Proc Trigger Spell

Radius: 7 yard(s)

Effect #2

School Damage (Physical)

Radius: 7 yard(s)

Damage: 3,510 to 3,690

Damage: 2,340 to 2,460 (Looking For Raid)

Damage: 2,925 to 3,075 (10 Player Heroic Raid)

Damage: 2,925 to 3,075 (25 Player Heroic Raid)

Effect #3

Absorb Damage (All)

Radius: 7 yard(s)

Damage absorbed: 1

Effect #4

Heal Absorb

Radius: 7 yard(s)

Value: 1 (10 Player Heroic Raid)

Value: 1 (25 Player Raid)

Effect #5

Cancel Aura

Radius: 7 yard(s)

Value: 14,835