Turn Evil

Turn Evil

2.09999990463257% of Base Mana20 yd range
1.5 sec cast15 sec cooldown
Requires Paladin
Limited to 1 target(s)

The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.

Aura

Turn Evil

Magic

Disoriented.

40 seconds remaining

Spell Details

Spell Details
NameTurn Evil
SchoolsHolyDamage TypeMagic
Level0
Global Cooldown1.5 secCooldown CategoryGlobal
MechanicturnedDispel TypeMagic
TargetSource location, ObjectProc Chance100%
Procs when
  • Player takes auto attack (white) melee damage
  • Player takes special (yellow) melee damage
  • Player takes auto attack (white) ranged damage (with a bow, etc)
  • Player takes special (yellow) ranged damage (with a bow, etc)
  • Player receives a harmful spell
  • Player takes periodic (DoT) damage
ClassPaladinSkill LinePaladin
Flags
  • Breakable by damage
Effect #1

Fear

Effect #2

Run Speed Limit

Value: 7