| Ability | | Magic Debuff | Protects the death knight from harmful magic effects. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase burst damage. Seems unfair at times. |
| Ability | | Timed Battle | Cast by a paladin to greatly increase burst damage. |
| Ability | | Massive Strike | The druid takes on a hardened skin, significantly reducing damage taken. |
| Ability | | Timed Battle | Significantly increases the druid's burst damage. |
| Ability | | Danger Zones | Cast by a mage to quickly teleport out of harm's way. Hax. |
| Ability | | Minion Swarms | Cast by a mage to deal damage to many enemies. |
| Ability | | Massive Strike | Protects the death knight with a shield of bone. |
| Ability | | Timed Battle | Significantly increases the druid's burst damage. |
| Ability | | Group Damage | Cast by a shaman to heal a group of allies. |
| Ability | | Minion Swarms | Cast by a shaman to damage many enemies. |
| Ability | | Group Damage | Cast by a monk to heal a group of allies. |
| Ability | | Magic Debuff | Cast by a paladin to remove a harmful magic effect. |
| Ability | | Minion Swarms | Used by a warrior to damage multiple enemies. Also used to describe every arena team. |
| Ability | | | Grants a bonus to mission success chance. |
| Ability | | Timed Battle | Your body needs energy to perform to its fullest! |
| Ability | | Powerful Spell | Used by a hunter to interrupt a spell. |
| Ability | | Powerful Spell | Cast by a mage to interrupt a spell. |
| Ability | | Wild Aggression | Forces the target to attack the death knight. |
| Ability | | Danger Zones | Used by a druid to quickly dash out of harm's way, as if they didn't already move fast enough. |
| Ability | | Minion Swarms | Cast by a death knight to damage many enemies. |
| Ability | | Massive Strike | Used by a hunter to prevent damage. |
| Ability | | Magic Debuff | Cast by a monk to remove a harmful magic effect. |
| Ability | | Danger Zones | Used by a hunter to quickly move out of harm's way. |
| Ability | | Magic Debuff | Cast by a priest to remove a harmful magic effect. |
| Ability | | Timed Battle | Cast by a paladin to quickly regenerate mana. |
| Ability | | Massive Strike | Cast by a paladin to prevent damage. Also used to escape in a cowardly manner (shameful). |
| Ability | | Minion Swarms | Cast by a paladin to deal damage to many enemies. |
| Ability | | Deadly Minions | Cast by a priest to neutralize a dangerous enemy. Wildly popular in AB and EotS. |
| Ability | | Group Damage | Cast by a warlock to regain life. Duh. |
| Ability | | Timed Battle | Significantly increases the death knight's burst damage. |
| Ability | | Timed Battle | Used by a monk to significantly increase burst damage. Also tastes fantastic. |
| Ability | | Deadly Minions | Cast by a druid to neutralize a dangerous enemy. |
| Ability | | Massive Strike | Used by a rogue to avoid significant damage. |
| Ability | | Danger Zones | An expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.
"Fortune and glory, kid. Fortune and glory." - Harrison Jones |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Ability | | Minion Swarms | Used by a rogue to damage many enemies. |
| Ability | | Deadly Minions | Used to neutralize a dangerous opponent. Sometimes causes them to violate basic laws of physics. Odd. |
| Ability | | Wild Aggression | Used by a hunter to force the enemy to attack a different target. |
| Ability | | Deadly Minions | Used by a hunter to neutralize a dangerous enemy. Watch your step! |
| Ability | | Danger Zones | Cast by a shaman to quickly move out of harm's way. |
| Ability | | Wild Aggression | Forces the target to attack the druid. |
| Ability | | Massive Strike | Used by a monk to significantly reduce damage. |
| Ability | | Danger Zones | Used by a warrior to quickly escape harm's way. |
| Ability | | Deadly Minions | Cast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb. |
| Ability | | Group Damage | Cast by a paladin to heal a group of allies. |
| Ability | | Minion Swarms | Cast by the druid to damage many enemies. |
| Ability | | Massive Strike | Cast by a mage to prevent massive damage. For a while. |
| Ability | | Timed Battle | Cast by a druid to rapidly regenerate the target's mana. |
| Ability | | Powerful Spell | Used by a rogue to interrupt a spell (super frustrating). |
| Ability | | Danger Zones | Cast by a priest to help the target escape harm's way (or just to mess with them). |
| Ability | | Timed Battle | Cast by a monk to quickly regenerate the target's mana. |
| Ability | | Timed Battle | Used by a rogue to greatly increase burst damage. |
| Ability | | Timed Battle | Cast by a warlock pretending to be a demon hunter. Greatly increases burst damage. |
| Ability | | Powerful Spell | Freezes the opponent's mind, interrupting a spell. |
| Ability | | Minion Swarms | Cast by a priest to damage many enemies. |
| Ability | | Minion Swarms | Used by a hunter to damage many enemies. |
| Ability | | Magic Debuff | Cast by a druid to remove a harmful magic effect. |
| Ability | | Deadly Minions | Used by a monk to neutralize a dangerous enemy. |
| Ability | | Deadly Minions | Cast by a mage to neutralize a dangerous enemy. |
| Ability | | Timed Battle | Cast by a priest to greatly increase burst damage. |
| Ability | | Group Damage | Cast by a priest to heal a group of allies. |
| Ability | | Wild Aggression | Forces the enemy to attack the monk. |
| Ability | | Powerful Spell | Used by a warrior to interrupt a spell. |
| Ability | | Magic Debuff | Cast by a shaman to remove a harmful magic effect. |
| Ability | | Minion Swarms | Cast by a warlock to damage many enemies. |
| Ability | | Timed Battle | Significantly increases the hunter's burst damage. |
| Ability | | Powerful Spell | Cast by a paladin to interrupt a spell. |
| Ability | | Timed Battle | Used by a warrior to greatly increase burst damage. |
| Ability | | Wild Aggression | Forces the target to attack the paladin. |
| Ability | | Deadly Minions | Cast by a paladin to neutralize a dangerous enemy. |
| Ability | | Danger Zones | Used by a monk to quickly move out of harm's way. |
| Ability | | | Awards a bonus to garrison resources upon mission completion. |
| Ability | | | Awards a bonus to garrison resources upon mission completion. |
| Ability | | Deadly Minions | Used by a rogue to neutralize a dangerous enemy (or just to annoy you). |
| Ability | | Timed Battle | Cast by a priest to greatly increase burst damage and mana regeneration. |
| Ability | | Massive Strike | Used by a warrior to greatly reduce damage. |
| Ability | | Magic Debuff | Cast by an annoying imp to remove a harmful magic effect. |
| Ability | | Powerful Spell | Used by a monk to interrupt a spell. |
| Ability | | Powerful Spell | Cast by a warlock to interrupt a spell. |
| Ability | | Danger Zones | Used by a rogue to escape harm's way. Or, to move quickly between the mailbox and auction house. |
| Ability | | Timed Battle | Cast by a warlock to feel powerful and deal significant damage. Makes nearby innocents very nervous. |
| Ability | | Wild Aggression | Forces an enemy to attack the warrior. |
| Ability | | | Reduces travel time of missions. |
| Ability | | | Reduces travel time of missions. |
| Ability | | Timed Battle | Cast by a mage to greatly increase burst damage. |
| Ability | | Massive Strike | Cast by a warlock to prevent significant damage. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase mana regeneration. |
| Ability | | Group Damage | Cast by a druid to heal a group of allies. |
| Ability | | Powerful Spell | Cast by a shaman to interrupt a spell. |