Chain Heal

Chain Heal | |
5.59999990463257% of Base Mana / 15% of Base Mana | 40 yd range |
2.5 sec cast |
- Requires Shaman
Normal:
Heals the friendly target for [ 231% of Spell Power ], then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump. Tidebringer:
Heals the friendly target for [ 231% of Spell Power ], then jumps up to 30 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Spell Details
Name | Chain Heal | ||
Schools | Nature | Damage Type | Magic |
Level | 21 | ||
Global Cooldown | 1.5 sec | Cooldown Category | Global |
Class | Shaman | Skill Line | Shaman |
Effect #1 |
HealJumps up to 4 nearby targets (each jump reduces the damage by 30.0000011920929%) | ||
Effect #2 |
DummyValue: 30 | ||
Effect #3 |
DummyValue: 15 |
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