Heart of the Wild

Heart of the Wild

Talent
Instant5 min cooldown
Can't be cast in Travel Form, Aquatic Form, Flight Form

Balance:
Abilities not associated with your specialization are substantially empowered for 45 sec.

Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%.

Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges.

Restoration: Healing increased by 30%, and mana costs reduced by 50%.

Feral:
Abilities not associated with your specialization are substantially empowered for 45 sec.

Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%.

Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges.

Restoration: Healing increased by 30%, and mana costs reduced by 50%.

Guardian:
Abilities not associated with your specialization are substantially empowered for 45 sec.

Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%.

Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%.

Restoration: Healing increased by 30%, and mana costs reduced by 50%.

Restoration:
Abilities not associated with your specialization are substantially empowered for 45 sec.

Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%.

Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%.

Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges.

Initial:
Abilities not associated with your specialization are substantially empowered for 45 sec.

Balance: Cast time of Balance spells reduced by 30% and damage increased by 20%.

Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20%.

Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges.

Restoration: Healing increased by 30%, and mana costs reduced by 50%.

Aura

Heart of the Wild

Damage of your Feral abilities increased by 30%, and critical strikes with attacks that generate a combo point generate an additional combo point.

45 seconds remaining

Spell Details

Spell Details
NameHeart of the WildRankTalent
SchoolsNatureLevel0
Global Cooldown1.5 secCooldown CategoryGlobal
Proc Chance100%
Procs when
  • Player deals special (yellow) melee damage
  • Player casts a harmful spell
Flags
  • Generates no threat
Effect #1

Increase Damage/Healing

Amount: +30%

Affected Spells

 Brutal Slash Feral Frenzy Feral Frenzy Ferocious Bite Improved Prowl Improved Prowl Improved Shred Incarnation: Avatar of Ashamane Infected Wounds Lunar Inspiration Merciless Claws Moonfire Pouncing Strikes Rake Rake Rake Rampant Ferocity Rampant Ferocity Shred Shred Sickle of the Lion Sickle of the Lion Swipe Swipe Swipe Thrash Thrash Thrash Thrashing Claws Wisdom and Fury Wisdom and Fury
Effect #2

Increase Periodic Damage/Healing

Amount: +30%

Affected Spells

 Brutal Slash Feral Frenzy Feral Frenzy Ferocious Bite Improved Prowl Improved Prowl Improved Shred Incarnation: Avatar of Ashamane Infected Wounds Lunar Inspiration Merciless Claws Moonfire Pouncing Strikes Rake Rake Rake Rampant Ferocity Rampant Ferocity Shred Shred Sickle of the Lion Sickle of the Lion Swipe Swipe Swipe Thrash Thrash Thrash Thrashing Claws Wisdom and Fury Wisdom and Fury
Effect #3

ModAutoAttackDamage

Value: 30

Effect #4

Proc Trigger Spell

Spell:  Primal Fury