Deterrence
Deterrence | |
Instant | 3 min recharge |
- 2 charges
You deflect all attacks and take [ 30 + 25% of Spell Power ]% less damage for 5 sec, but you cannot attack.
Aura
Deterrence |
Deflecting all attacks.
Damage taken reduced by [ 30 + 25% of Spell Power ]%.
5 seconds remaining
Spell Details
Name | Deterrence | ||
Schools | Physical | Level | 29 |
Global Cooldown | None | Cooldown Category | Special Category |
Flags |
| ||
Effect #1 |
Mod Attacker Melee Hit ChanceAmount: -100% | ||
Effect #2 |
Unknown Aura #287Value: 100 | ||
Effect #3 |
Unknown Aura #264 | ||
Effect #4 |
Reflect All Spells | ||
Effect #5 |
Mod Damage Taken (All)Amount: -30% | ||
Effect #6 |
Immunity - Mechanic (interrupted) | ||
Effect #7 |
Immunity - Mechanic (silenced) | ||
Effect #8 |
Unknown Aura #288Value: 100 | ||
Effect #9 |
Mod Attacker Ranged Hit ChanceAmount: -100% | ||
Effect #10 |
Pacify |
Uses in Mists raiding:
Completely mitigates damage from Flanking Orders on Spirit Kings and Rain of Blades on Wind Lord Mel'jarak, allowing the hunter to either stand still for Flanking or reduce healer burden for Rain.
Deterrence also prevents damage from Cobalt Bombs on Stone Guard, and prevents the application of the root, allowing the hunter to clear several bombs quickly even outside of Cobalt Petrification.
Prevents damage and application of fear from the Sha of Fear's Breath of Fear.