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Name Type Category Counters Description
Well-Balanced Daggers
AbilityIncreases mission success chance by 15%.
Waterborne
Ability Deep SeaIncreases success chance when on a Deep Sea mission by an additional 30%.
Vanish
AbilityReduces mission duration by 50%.
Upgraded Troop Barracks
AbilityConstruct a larger barracks for your army, increasing the maximum number of troops you can house by 2.
Ultrasafe Transporter
AbilityDecreases mission duration by 50%.
Two Forms
Ability Quick Strike
Recon
When in human form, increases success chance on Stealth Missions by 25%.

When in Worgen form, increases success chance on Skirmish Missions by 25%.
Troop Portal Network
AbilityOpen a portal for transportation of troops, allowing troops to be recruited instantly.
Transcendence
Ability ScoutCounters Ambush.
Transcendence
Ability ScoutCounters Ambush.
Time Warp
AbilityIncreases success chance by 15%.
The Big One
AbilityIncreases success chance by 25%, but has a chance to cause 1 extra vitality loss to a random Troop.
Stoneform
AbilityThese troops start with 1 more Vitality
Stealth Suit
AbilityIncreases success chance for bonus loot by 30%.
Stealth
Ability ReconIncreases success chance on Stealth Missions by 50%. This unit does not incur a penatly on stealth missions.
Stealth
AbilityTroops reduce success chance by 100%.
Spacial Rift
AbilityReduces mission duration by 50%.
Soulsever Blade
AbilityIncreases success chance of Melee Troops by 20%.
Slowing
AbilityMission duration increased.
Sharpened Glaives
AbilityIncreases mission success chance by 15%.
Shadowmeld
Ability ScoutCounters Ambush.
Sapper Charge
AbilityIncrease success chance by 20% when at 20 Vitality
Running Wild
AbilityReduces mission duration by 50%.
Root Out Corruption
AbilityChance to bring back Corrupted Mementos from successful missions.
Ranged Troop
Ability MeleeDecimates Melee Troops from a distance.
Rage
AbilityMission success chance increased by 0% when at less than maximum Vitality.
Quick Strike
AbilityReducing mission duration also increases success chance.

"A fast attack will surprise the enemy and provide zero opportunity to counter. Get in and get out."
Powerful
AbilityReduces success chance.
Powerful
AbilityReduces success chance.
Portable Teleporter
AbilityReduces mission duration by 50%.
Portable Teleporter
AbilityReduces mission duration by 50%.
Plains
AbilityDecreases Mission Success chance by 25%.
Operative
Ability Primary ObjectiveFinds targets, retrieves information and looks good doing it.
Naval Expert
Ability Deep SeaCounters the Deep Sea mechanic.
Naval Expert
Ability Deep SeaCounters the Deep Sea mechanic.
Mounted Troop
Ability RangedCloses distances quickly, trampling Ranged Troops.
Mountain Guide
Ability MeleeIncreases mission success chance by 50% on Mountainous terrain.
Melee Troop
Ability MountedPummels and dismounts Mounted Troops.
Mark of the Sentinel
AbilityIncreases success chance of Ranged Troops by 20%.
Long-Barreled Muskets
AbilityIncreases mission success chance by 15%.
Long Campaign
AbilityIncreases success by 10% for every troop Vitality on the mission.
Lethal
AbilityTroops on this mission will be killed.
Iron Autocannon
Ability RangedIncreases success chance of missions against Ranged Troops by 30%.
Horde Veteran
AbilityIncreases success chance by an additional 10%.
Healing Injector
AbilityChance to heal a random troop vitality by 1.
Hammerin' Time
Ability MountedIncreases success chance of missions against Melee enemies by 30%.
Gift of the Naaru
AbilityRestores other squads on the mission to full combat readiness.
Gift of the Naaru
AbilityChance to heal a random troop vitality by 1.
Ghost Wolf
Ability ScoutCounters Ambush.
Full Head of Steam
AbilityReduces mission duration by 50%.
Force Order out of Chaos
AbilityMission success chance increased by 1% for every troop Vitality on the mission.
For the Alliance!
AbilityIncreases mission success chance by 15%.
Flanking Strike
AbilityIncreases success chance of Mounted Troops by 20%.
Feral Claws
AbilityIncreases mission success chance by 15%.
Expert Technician
Ability Primary ObjectiveAdept at making devices, destroying devices or making devices that destroy other devices.
Endurance
AbilityThese troops start with 1 more Vitality
Elite Mission
AbilitySuccess chance decreased by 50%.
Elite Mission
AbilitySuccess chance decreased by 50%.
Dwarven Inspiration
AbilityIncreases success chance of missions by 15% for each accompanying Troop.
Disorienting
AbilityIncreased mission cost.
Diplomacy
AbilityIncreases success chance of missions by 10% for each accompanying troop.
Deep Sea
AbilityMission success chance reduced.
Cursed
AbilityNo bonus loot.
Combat Specialist
Ability Primary ObjectiveTrained to fight against all odds using any means necessary.
Cold Steel
Ability MeleeIncreases success chance of missions against Melee Troops by 30%.
Cannibalize
AbilityChance to heal vitality by 1.
Call Swiftwing
Ability MountedIncreases success chance of missions against Mounted Troops by 30%.
Call Misha
Ability RangedIncreases success chance of missions against Ranged Troops by 30%.
Broadside
Ability MeleeIncreases success chance of missions against Melee Troops by 30%.
Born to Command
AbilityIncreases success chance of missions by 15% for each accompanying Troop.
Blessing of Lukou
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Blessing of Elune
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Blessing of Dambala
Ability MountedIncreases success chance of missions against Mounted Troops by 30%.
Bestial Wrath
AbilityIncreases mission success chance by 20%.
Auchenai Crossbows
AbilityIncreases mission success chance by 15%.
Army of One
AbilityIncreases success chance by 1%.
Arclight Spanners
AbilityIncreases mission success chance by 15%.
Arcane Barrage
Ability MeleeIncreases success chance of missions against Melee Troops by 30%.
Alliance Veteran
AbilityIncreases success chance by an additional 10%
Alliance Veteran
AbilityIncreases success chance by an additional 10%
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