| Trait | | | Increases success chance by 40% on missions shorter than 8 hours. |
| Trait | | Minions | Increases success chance on missions longer than 8 hours by 40%. Increases success chance of missions with Minions by 40%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Lesser Elementals or Greater Elementals. |
| Trait | Racial Preference | | Increases success chance when on a mission with a troll. |
| Trait | | | Increases mission success chance by 25%. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | Environment Preference | Desert | Increases success chance when fighting in the desert. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase mana regeneration. |
| Ability | | Deep Sea | Increases success chance when on a Deep Sea mission by an additional 30%. |
| Ability | | | Increases mission success chance by 15%. |
| Trait | | | Increases success chance of missions by 5%. |
| Ability | | Minions | In a whirlwind of steel you counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Group Damage | Cast by a druid to heal a group of allies. |
| Trait | Racial Preference | | Increases success chance when on a mission with a beastly companion. |
| Ability | | Spell | Disrupts the target's concentration with a burst of wind, to counter a Spell. |
| Ability | | Powerful Spell | Cast by a shaman to interrupt a spell. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Bands of Trackers or Pathfinders. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Boss | A martial artist without peer who counters some Bosses with hands and fists. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | When deployed on a successful mission, filters the surrounding waters and returns a box full of useful junk. |
| Trait | | | Reduces mission duration by 30%. |
| Trait | | Hazard | Increases success chance of missions with Hazards by 50%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 30%. |